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The Sims 3 (PC) ( Mediafire Links )

Tom Clancy's Rainbow Six Vegas 2 (PC) Mediafire links
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Tom Clancy's Rainbow Six Vegas 2 (PC) Mediafire links

April 21, 2008 - Most PC gamers have likely recovered from the shock of Rainbow Six: Vegas' drastic departure from the more hardcore tactical planning of the series' past. In case you missed out, the R6 titles bearing the Vegas moniker are more about action, far more forgiving of mistakes, and mix in only very light tactical elements. Though it's certainly quite a bit different from what the PC-faithful may remember playing years ago, it still proved to be an entertaining formula when Vegas was released in late 2006. With Rainbow Six: Vegas 2, Ubisoft delivers what's nearly a carbon copy of what we saw in its predecessor. Though little attention has been paid to alleviating issues with the single-player content, the online modes can be a lot of fun.


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To help survey the zones of battles you've got access to an overhead map capable of displaying enemy positions and the ability to periodically perform thermal sweeps of the area. Along with all your other fancy tools like thermal and night-vision goggles, a snake camera to peek under doors, and a variety of grenades types, not to mention the bevy of firearms at your disposal, you prove to be quite the prepared counter-terrorist agent. The problem with the single-player is there just isn't all that much reason to use any of them, since it's ultimately such a superficial tactical experience.

Take, for example, your ability to command your squad to post up next to a door. You can use the snake cam to paint targets in the adjoining room for priority kills, instruct the squad to silently walk in and start blasting, and have them blow the door (which is now limited use) or lob in a grenade. Though each method of assault has definite side effects (blowing open the door stuns the enemies, for instance), there's not all that much need to use careful consideration in selecting methods, as your squad is quite powerful. If you give them a few seconds to engage the enemy, you just have to pop in the ever-present second entrance to the room and pick off any stragglers. Should your team get knocked down, you can just order them to revive each other with magical hypos or do it yourself. You will have to be somewhat cautious, however, as downed squadmates can eventually bleed out once knocked down, forcing you to reload from a checkpoint.

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Bumping up the difficulty will of course add to the challenge, and for me made the game more entertaining as it elevates the tactical elements above arbitrary levels, except for in one particular stage. Later on in the single-player campaign there's an extensive sequence where Ubisoft completely removes the squad from your control, like was done for a bit in the first Vegas. Not only is this frustrating as you're denied the ability to effectively flank and can be killed after only a few shots, but it moves against the foundation of the franchise. That being said, it's Ubisoft's game and they're free to twist it however they feel fit. If they're trying to turn Rainbow Six into something like Halo or F.E.A.R. with a cover system, that's their prerogative. It's just disappointing to see such a development, something presumably borne of market forces and a willingness to appeal to a wider range of gamers, mostly because that particular section plays so poorly.

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There's a fragmented story as well, filled with characters that randomly chirp up on your com system to give you excuses to advance to checkpoints, disarm bombs, and rescue hostages. It's not particularly well written, filled with personages barely given enough strength of character to be considered stereotypical, sloppily presented, and unworthy of your attention.

Then there's the enemy AI, which ranges from seemingly smart to idiotic. At times you'll battle foes who regularly pop in and out of cover, toss grenades, or walk around behind your position. Other times you'll find enemies stop and shoot while out in the open or run the wrong way down hallways. It's one thing to blast an opponent in the back while he's distracted by your squad or to engage in heated cover-to-cover battles in hallways or gaudy, noisy casino halls, but it's not exactly satisfying to fight against terrorists so unaware of the situation that they have no problem standing perfectly still as they absorb bullets into their exposed extremities.

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Minimum System Requirements
OS: Windows XP/Vista
Processor: Pentium 4 @ 3 GHz or Athlon Equivalent
Memory: 1 GB (2 GB for Vista)
Hard Drive: 7 GB Free
Video Memory: 128 MB (See Supported Graphic Cards)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive (4X)
Active Internet Connection @ 128KBPs Upstream for Online Play

Recommended System Requirements
OS: Windows XP/Vista
Processor: Pentium 4 @ 3.2 GHz or Athlon Equivalent
Memory: 2 GB
Hard Drive: 7 GB Free
Video Memory: 256 MB (See Supported Graphic Cards)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive (4X)
Active Internet Connection @ 128KBPs Upstream for Online Play

Graphics Cards Supported:
ATI Radeon X1000 series - Radeon X1600, X1800, X1900, X1950
ATI Radeon HD 2000 Series - HD 2600, HD 2900, GT/XT
ATI RadeonT HD 3000 Series - HD 3850, HD 3870, HD 3870 X2
NVIDIA GeForce 6 Series - GeForce 6800 Ultra, 6800 GT, 6800, and GeForce 6600 GT
NVIDIA GeForce 7 Series - GeForce 7950 Series, 7900 Series, 7800 Series, 7600 Series,
NVIDIA GeForce 8 Series - GeForce 8800 Ultra , GeForce 8800 GTX , GeForce 8800 GTS, GeForce 8800 GT , GeForce 8800 GS , GeForce 8600 GTS , GeForce 8600GT, GeForce 8500 GT
NVIDIA GeForce 9 Series - GeForce 9600 GT
* ATI HD 2400 models / Nvidia GEforce 7300 models are supported, but take note the performance of those cards might not give a good gaming experience.

* Graphics Cards Not Supported: All AGP Cards

Trailer:

 

Download Links:

http://www.mediafire.com/?sharekey=ed82594e2c50a38b4012e8015643d9c81b5b14cbee173c86



The Sims 3 (PC) ( Mediafire Links )
altThe Sims 3 (PC) ( Mediafire Links )

June 1, 2009 - For most of the past decade, The Sims franchise has maintained a permanent presence on the Top 10 sales charts of PC games. Often, it occupied multiple slots on those charts. That's because for every hardcore gamer who scoffs at The Sims, there are many more non-traditional gamers who love the series. Yes, many of those people are female. That makes it easy for some to simply describe The Sims as the equivalent of a virtual dollhouse, but that oversimplifies things. The Sims, like almost any game, is about living a different life than your own. Some people escape reality by diving into MMOs. Others jump straight into shooters. It turns out that whole bunches of people turn to The Sims. And in this regard, The Sims 3 won't disappoint. With the third chapter in the series, EA has introduced some overdue growth and made some bold changes, yet much of this brave new world's potential remains relatively untapped.


I've been a fan of The Sims since the very beginning; Will Wright's idea of letting you control virtual people in their everyday lives taps that desire that we all have to be ruler of the world and tell everyone else where to stuff it. The Sims is the closest that many of us will ever get to Ed Harris' character in The Truman Show; that's the movie where he plays the director who gets to "cue the sun" and manipulate events around the unsuspecting Truman Burbank, played by Jim Carrey. The thing is, Truman doesn't realize that the quaint, coastal town that he lives in is in fact a carefully staged set and that his every move is caught on camera and beamed to the outside world. The Truman Show is an apt description for The Sims 3, because it too takes place in a quaint, coastal town that your sims can go out and explore. Yet wherever they go, you'll be carefully watching.

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revolves around a single household lot at a time. Your sims can go anywhere in town at any time without pause. This is a very welcome change, because the gameplay doesn't feel claustrophobic anymore; you're no longer spending 95-percent of your time looking at the same house and then having to sit through lengthy loading screens for those moments when you send your sims out into the world. This freedom is pretty liberating; I spent quite a bit of time at first just switching between my characters just to watch the camera pull back on the town and then zoom in on the location of the next character. It doesn't take too long before you get used to the change, and it's hard to imagine how we played The Sims before. Now it seems totally natural to send one sim to the park, while another goes shopping downtown, while another stays at home; you can switch between all three effortlessly and almost instantly. Lives feel more naturally lived this way. You don't even need to worry much if you neglect your sims because they default with a high level of free will; leave them alone and they'll take care of themselves and keep themselves amused. It can be fun just to let go of the mouse, sit back, and watch what they do on their own.

There's also a much greater sense of a living, breathing world. You see other sims going about their daily lives; sims still age and die, and after a while new sims show up, giving a sense that people are coming and going. The sims themselves are now powered by much more sophisticated psychological systems than found in earlier games; they might be party animals or childish, flirty or brave, neurotic or clumsy, and more. You might see maids who are secretly kleptomaniacs (never a good combination) or health nuts constantly working out. I like watching the neighborhood at night and seeing the cat burglars skulk around the houses and night owls going about their thing.

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Life on the home front is also much improved. Your sims no longer have to constantly run to the bathroom like in the old games; now you can send them about once per day, and there are ways to reduce that even more. That gives you more time to play with, and at its heart The Sims is very much a time management game where you juggle daily and lifelong goals. There's the short-term need to keep them fed, social, and happy, but then there are long-term needs that require them to improve their skills in order to gain a promotion, work out to get into shape, read a cookbook learn a new recipe, tend to an elaborate garden, or maintain friendships before they fray. There's never enough time in the day, so you must learn to set and prioritize goals.

This all translates into a more elegant gameplay experience, one that doesn't feel as constrained or confined as before. Yet if there's one complaint, it's that The Sims 3 doesn't really explore what all this freedom can offer. In many ways, you're still doing the same tasks as before. For example, when your sims race off for work you now have the luxury of being able to follow them all the way to their workplace before they disappear for hours at a time. Imagine if EA could make everyday work as interesting as everyday life in The Sims? You could experience challenges trying to earn a paycheck. Or perhaps the designers could embed adventures and mysteries within the world for you to uncover? Maybe there could be some MMO-style quests that NPCs could grant? The potential is here to create a much grander and richer experience, and it'll be interesting to see what route EA takes with the expansions going forward.

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System Requirements:

PC Desktop

XP (Service Pack 2)
Processor: Pentium IV 2.0 GHz / Athlon XP 2000+
Memory: 1 GB
Graphics: GeForce FX 5900 / Radeon 9500
Graphics: Ram 128 MB
Vista (Service Pack 1)
Processor: Pentium IV 2.4 GHz / Athlon XP 2400+
Memory: 1.5 GB

Laptop

XP (Service Pack 2)
Processor: Pentium IV 2.4 GHz / Athlon XP 2400+
Memory: 1.5 GB
Graphics GeForce: Go 6200 / Radeon mobile 9600
Graphics Ram: 128 MB
Vista (Service Pack 1)
Processor: Pentium: IV 2.4 GHz / Athlon XP 2400+
Memory: 2.0 GB

Trailer:



Download Links:

http://www.mediafire.com/?sharekey=76cef3b0618c10cb7069484bded33bcde2e90f4dcbbe1c95




CheatBook Issue 07/2009 | 5MB


CheatBook Issue 07/2009 | 5MB


CheatBook (07/2009) - Issue July 2009 - A Cheat-Code Tracker with Hints for several popular PC Action and adventure Games.
511 PC Games, 22 Walkthroughs for PC and 110 Console Cheats are represented in this new version from Strategy Games, Adventure Games to Action Games. This Database represents all genres and focuses on recent releases.

Games are listed alphabetically in the left-hand window. When you highlight a game, the relevant cheat is displayed in the right-hand window, with convenient buttons that let you print the selection or save any changes you??ve made. If you need help with the latest and greatest games, CheatBook should be a big help.
If you have installed the CheatBook-DataBase 2001 v4.0, CheatBook-DataBase 2002, CheatBook-DataBase 2003/ 2004 /2005/ 2006 /2007/ 2008 or the new CheatBook-DataBase 2009, you will be able to update your DataBase directly.



Dairy Dash | RAR 15 Mb

Dairy Dash | RAR 15 Mb


- Windows XP/Vista
- DirectX 8.1
- 1.2 GHz
- 256 MB RAM


OR



Windows 95/98/NT/2000/ME/XP | Freeware | RAR 12 Mb

Windows 95/98/NT/2000/ME/XP | Freeware | RAR 12 Mb



OR



Ice Age 3: Dawn of the Dinosaurs (2009PCENG)


Ice Age 3: Dawn of the Dinosaurs (2009PCENG)

Genre: Arcade | Platform: PC | Size: 1.8 Gb



Counter-Strike 2D v0.1.1.5 Beta | 5.5MB


Counter-Strike 2D v0.1.1.5 Beta | 5.5MB


Counter-Strike 2D is more than just a freeware 2D clone of the most famous tactical multiplayer shooter ever! You can play it like Counter-Strike by Valve Software.
Plant and defuse bombs, rescue hostages or escort the V.I.P.! In addition to the original Counter-Strike map types (as, cs, de) you can play some new map types like ctf (Capture the Flag) or dom (Domination). Moreover you have different game modes in Counter-Strike 2D. Why don??t you play a fast-paced deathmatch session? There??s also a construction mode in CS2D! Build walls, barbed wire and turrets to protect your base! Even a zombie mode is included!

Features:

* Online Gaming (WWW & Lan)
* Offline Gaming with and versus Bots
* All Weapons from Counter-Strike
* All CS Missions like Hostage Rescue or Bomb Planting
* 3D accelerated Special FX
* 3D Sounds
* Fog of War for tactical Gaming
* Dynamic Entity System with Triggers
* Console & Scripting
* Easy to use Map Editor
* U.S.G.N. (Unreal Software Gaming Network) Support (Serverlist & Friends System)
* New Map/Mission-Types like Capture the Flag and Domination
* New Game Modes like Deathmatch, Team Deathmatch, Construction and Zombies!
* Many additional Weapons like RPG-Launcher, Laser, Molotov Cocktail, ... and many more!
* Stats and Ranking System
* Lua 5.1.4 Scripting Support for customized Servers
* Tons of Custom Maps and Skins



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